. Northwind is a small company placed in Denmark, well not really a company yet but rather a bunch of lazy bastards who would rather have the money mailed than do an honest days hard work, so apart from polishing our monochrome toys, high-tech. gadgets and playing those accursed role-playing-games, we decided to invent a game. And what could be more fun than make a game we would like to play ourselves and furthermore had inside knowledge off than Dungeon-Duel? Well, I won't go into details but it has something to do with the opposite sex.
. Hmmmm, and now to something completely different, the real story : Basically all of us are either students or have full time jobs, so any work on the game has to be done in our spare time, which is one of the reasons it has been so long in development. Another major aspect of it all is our lack of powerful equipment as all the work is done on home-computers. For those it might interest here is a list of those who have helped made the game what it is today :
. Code: Christian Hessenbruch (Amiga)
. Michael Bachlund (PC)
. Brian Rasmusson (Tool code, PC)
. Graphics: Piet Kargaard
. Add. Graphics: Marc Ródskov
. Nikolaj Knudsen
. Kim Gravgaard
. Sound: David Filskov
. Sune Pedersen
. Gary (Speech)
. 3D: Rolf Asmund
. Sóren Greiner (Intro)
. Piet Kargaard
. Short-Story: Morten Bjergmose
. Concept: Piet Kargaard
. Morten Bjergmose
. Peter Christensen
. If this game becomes a success you will definitely hear from our future software-house as we have several ideas for games we want to see other people enjoy as well as ourselves. Both on the PC and the Amiga the entire source-code was made in Assembler for maximum performance.
. The Amiga version will run on a standard A1200 or A4000 with a special version for the CD32.
. The PC version will run on a fast 386 or better with 4 Mb Ram and dual-speed CD-ROM drive for the CD version.